Wednesday, July 26, 2017

CGDC 2017

Greetings Scholars and Warriors.



This last weekend I attended the Christian Game Developers Conference in Portland, Oregon. While there I provided 2 chapel service opportunities, hosted one of the morning prayer times, and offered and offered opportunities for prayer appointments. If you payed attention to the FB page, you might have seen me "go Live" with Patrick Lysaght from Chara Games.

The services went well although they had small attendance. There was a lot going on and there was no good timing for them. We focused on finding God's definition of success. We focused on Micah 6:8 as our directive of how to define success and and we also considered, from Paul's admittance in Philippians 3:12-14 that he is still running the race, that this race is not a finish line race like the game Formula D, but an experiential race like the game Tokaido. One where we are collecting experiences with God rather than pushing for a finish line. We also looked considered how Jesus set an example with all three of the commands from Micah 6:8.

Nobody signed up for any prayer appointments, but this was a new idea for the conference and most attendees were focused on both networking and training for their fields.

This was a good experience. I got to meet some people I had not seen face to face before and start to understand more of the experience of Christians working in the video game field. Some are creating video games for the Christian market but most are simply using video games to share a story, such as the Greenes who created "That Dragon, Cancer." Their session on Immersive Narrative was amazing as they described the experience of putting their real live story of cancer into a video game. Another great session was by Justin Fox, from Kingdom Arts/Justin Fox Media, led a session on, well, artwork for the Kingdom of God. He shared how all art done with God, instead of for yourself, will be better than your own musings.

There were only a few boardgame developers demoing at the conference. Chara Games was running demos on both Commissioned and Unauthorized.

I encourage all game developers, tabletop or video game, to consider attending this conference next year. This would also be a good opportunity for writers and voice actors.







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